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Heretic game sorcerer
Heretic game sorcerer







"I think that some kind of disguise might be in order," Ortwin said, scratching one of his hairy haunches with his left hoof. There seems to be a lot of guesswork & arbitrariness. I realize that these would be very high spellcraft spells, but I haven't yet got my head fully around the mechanics (has anyone?). Dan is bending his mind already to the invention of 2 epic spells - one, allowing the caster to assume the 'lesser' pseudonatural template from T&B, the other allowing the caster to assume the 'greater' template described in the ELH. Discussion of the new 'Pseudonatural' template has arisen (both in-game and out of it, see post below), and I'm happy to use both templates (the one from T&B and the one from the ELH), as representing different orders of Pseudonatural beings. Obviously, this seed is kind of vital to my campaign flavour. Is this intentional? An oversight? If it existed it would have a spellcraft of 23. Is there a misprint, or am I missing something?Ģ. The 'Summon' spell seed is described as 'will negates, SR applies' but the epic summoning spells listed have neither. He's pestered me for some answers, so I thought I'd pester you.ġ. Mostin's player, Dan, has had it for a while.

heretic game sorcerer heretic game sorcerer

I've just got hold of the ELH (late, I know). Some questions for you out there (which I suppose I could post in another forum, but as I'm here.)

HERETIC GAME SORCERER UPDATE

An update - the first of two or three, hopefully.







Heretic game sorcerer